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package digitaldreamers.games.papermonsters.clients.gameclient.components;

/**
 *
 * @author DaoLe
 */
public class PlayerComponent {
    
    private String m_strUsername;
    private String m_strEmail;
    private String m_strFirstName;
    private String m_strLastName;
    private String m_strPhone;
    private boolean m_bGender;
    private int m_iExperience;
    private int m_iCoin;
    private int m_iCash;
    private int m_iStamina;
    private int m_iWin;
    private int m_iLoss;
    
    // <editor-fold defaultstate="collapsed" desc="Username">
    public String getUsername() {
        return m_strUsername;
    }
    
    public void setUsername(String strUsername) {
        m_strUsername = strUsername;
    }
    // </editor-fold>
    
    // <editor-fold defaultstate="collapsed" desc="Email">
    public String getEmail() {
        return m_strEmail;
    }
    
    public void setEmail(String strEmail) {
        m_strEmail = strEmail;
    }
    // </editor-fold>
    
    // <editor-fold defaultstate="collapsed" desc="First name">
    public String getFirstName() {
        return m_strFirstName;
    }
    
    public void setFirstName(String strFirstName) {
        m_strFirstName = strFirstName;
    }
    // </editor-fold>
    
    // <editor-fold defaultstate="collapsed" desc="Last name">
    public String getLastName() {
        return m_strLastName;
    }
    
    public void setLastName(String strLastName) {
        m_strLastName = strLastName;
    }
    // </editor-fold>
    
    // <editor-fold defaultstate="collapsed" desc="Phone">
    public String getPhone() {
        return m_strPhone;
    }
    
    public void setPhone(String strPhone) {
        m_strPhone = strPhone;
    }
    // </editor-fold>
    
    // <editor-fold defaultstate="collapsed" desc="Gender">
    public boolean getGender() {
        return m_bGender;
    }
    
    public void setGender(boolean bGender) {
        m_bGender = bGender;
    }
    // </editor-fold>
    
    // <editor-fold defaultstate="collapsed" desc="Experience">
    public int getExperience() {
        return m_iExperience;
    }
    
    public void setExperience(int iExperience) {
        m_iExperience = iExperience;
    }
    // </editor-fold>
    
    // <editor-fold defaultstate="collapsed" desc="Coin">
    public int getCoin() {
        return m_iCoin;
    }
    
    public void setCoin(int iCoin) {
        m_iCoin = iCoin;
    }
    // </editor-fold>
    
    // <editor-fold defaultstate="collapsed" desc="Cash">
    public int getCash() {
        return m_iCash;
    }
    
    public void setCash(int iCash) {
        m_iCash = iCash;
    }
    // </editor-fold>
    
    // <editor-fold defaultstate="collapsed" desc="Stamina">
    public int getStamina() {
        return m_iStamina;
    }
    
    public void setStamina(int iStamina) {
        m_iStamina = iStamina;
    }
    // </editor-fold>
    
    // <editor-fold defaultstate="collapsed" desc="Win">
    public int getWin() {
        return m_iWin;
    }
    
    public void setWin(int iWin) {
        m_iWin = iWin;
    }
    // </editor-fold>
    
    // <editor-fold defaultstate="collapsed" desc="Loss">
    public int getLoss() {
        return m_iLoss;
    }
    
    public void setLoss(int iLoss) {
        m_iLoss = iLoss;
    }
    // </editor-fold>
}
